Level is a measure of development for both Minions and Levant and play an important role in the game and it's progression. By gaining Experience points, Levant and his minions can increase their level, called levelling up. It has impact on:
The Level is part of the Damage Calculation formula as (Level/3 + 1). Increasing the Level increases damage dealt.
After defending, a minion regains round down((Level/4)+3) points of Mana.
Main article: Growth Levels
HP and Mana balanceEdit
See Growth Rate#HP and Mana balance for details.
Probability of capturing minionsEdit
The higher Levant's Capture Level, the more often he will be able to capture minions successfully. It has also effect on his flute tune and defines his capture rank:
|Capture Level||Capture Rank||Capture Rank (Demo)|