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[[File:PureWater.png|right]]
 
[[File:PureWater.png|right]]
An Element Ratio defines how much power of an element a minion has. The in-code maximum is 32 for each element. In total, all Element Ratios are summarized 32. They are partially responsible for elemental [[Damage Modifier|Damage Modifiers]], minion hybrids skin tints and are part of the [[Damage Calculation|Damage Calculation Formula]].
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An Element Ratio defines how much power of an element a minion has. The in-game value can be between 0 and 32 inclusive for each element individually, with a maximum total of 32 across all 4 elements. They are partially responsible for elemental [[Damage Modifier|Damage Modifiers]], minion hybrids skin tints and are part of the [[Damage Calculation|Damage Calculation Formula]].
   
 
==Manipulation through merging==
 
==Manipulation through merging==
After merging, every element ratio is averaged. If one of them drops below 25%, which is in-code 8, the element display drops this element. A small rest might be left anyway.
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After merging, every element ratio is averaged, with the numbers adjusted to ensure there are no odd numbers in the result. Since minions can only have even numbers before merging, there will either be zero, two or four odd numbers (never an odd number of odd numbers) in the result; the game then rounds the larger number(s) up, and the smaller(s) number down.
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If one of them drops below 25% (8 in the code) the element display will no longer show any affinity for the element, and any [[Magic]] and [[Special Attacks]] of that element will be lost, but the small amount does still exist and will affect damage calculations, albeit to an almost negligible degree.
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===Examples===
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{| class="wikitable"
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|-
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! colspan="4" | Minion 1
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! rowspan="20" | +
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! colspan="4" | Minion 2
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! rowspan="20" | =
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! colspan="4" | Result
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! Notes
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|-
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! [[File:Fire.png]] !! [[File:Air.png]] !! [[File:Earth.png]] !! [[File:Water.png]] !! [[File:Fire.png]] !! [[File:Air.png]] !! [[File:Earth.png]] !! [[File:Water.png]] !! [[File:Fire.png]] !! [[File:Air.png]] !! [[File:Earth.png]] !! [[File:Water.png]]
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|  
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|-
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| 32 || 0 || 0 || 0
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| 0 || 0 || 0 || 32
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| 16 || 0 || 0 || 16
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| Pure Fire + Pure Water = ½ Fire, ½ Water
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|-
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| 32 || 0 || 0 || 0
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| 16 || 0 || 0 || 16
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| 24 || 0 || 0 || 8
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| Pure Fire + (½ Fire, ½ Water) = ¼ Fire, ¼ Water
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|-
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| 32 || 0 || 0 || 0
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| 24 || 0 || 0 || 8
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| 28 || 0 || 0 || 4
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| Pure Fire + (¼ Fire, ¼ Water) = 7/8 Fire, 1/8 Water
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|-
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| 16 || 0 || 0 || 16
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| 0 || 32 || 0 || 0
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| 8 || 16 || 0 || 8
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| (½ Fire, ½ Water) + Pure Air = ¼ Fire, ½ Air, ¼ Water
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|-
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| 8 || 8 || 6 || 10
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| 6 || 10 || 8 || 8
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| 6 || 10 || 6 || 10
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| rowspan="5" | Since the results (9 and 7) would be odd, they are rounded to even numbers, with the larger one (9) rounded up (to 10), while the smaller one (7) is rounded down (to 6). The given examples show that neither minion order nor elemental order matters.
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|-
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| 6 || 10 || 8 || 8
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| 8 || 8 || 6 || 10
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| 6 || 10 || 6 || 10
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|-
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| 10 || 6 || 8 || 8
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| 8 || 8 || 10 || 6
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| 10 || 6 || 10 || 6
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|-
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| 8 || 8 || 10 || 6
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| 6 || 10 || 8 || 8
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| 6 || 10 || 10 || 6
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|-
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| 8 || 8 || 6 || 10
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| 10 || 6 || 8 || 8
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| 10 || 6 || 6 || 10
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|-
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| 10 || 8 || 4 || 10
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| 4 || 10 || 10 || 8
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| 6 || 10 || 6 || 10
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| rowspan="2" | These two examples show that it is the averages, not their addends, that determines which direction they will round.
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|-
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| 12 || 8 || 2 || 10
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| 2 || 10 || 12 || 8
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| 6 || 10 || 6 || 10
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|-
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| 8 || 8 || 7 || 9
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| 7 || 9 || 8 || 8
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| 8 || 8 || 6 || 8
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| If you hack minions to have odd numbers, the game does not round them correctly, giving a total of 30 in this example, even though two pairs share the same sum.
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|}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 14:46, 26 January 2016

<<Back to Game Mechanics

PureWater

An Element Ratio defines how much power of an element a minion has. The in-game value can be between 0 and 32 inclusive for each element individually, with a maximum total of 32 across all 4 elements. They are partially responsible for elemental Damage Modifiers, minion hybrids skin tints and are part of the Damage Calculation Formula.

Manipulation through merging

After merging, every element ratio is averaged, with the numbers adjusted to ensure there are no odd numbers in the result. Since minions can only have even numbers before merging, there will either be zero, two or four odd numbers (never an odd number of odd numbers) in the result; the game then rounds the larger number(s) up, and the smaller(s) number down.

If one of them drops below 25% (8 in the code) the element display will no longer show any affinity for the element, and any Magic and Special Attacks of that element will be lost, but the small amount does still exist and will affect damage calculations, albeit to an almost negligible degree.

Examples

Minion 1 + Minion 2 = Result Notes
Fire Air Earth Water Fire Air Earth Water Fire Air Earth Water  
32 0 0 0 0 0 0 32 16 0 0 16 Pure Fire + Pure Water = ½ Fire, ½ Water
32 0 0 0 16 0 0 16 24 0 0 8 Pure Fire + (½ Fire, ½ Water) = ¼ Fire, ¼ Water
32 0 0 0 24 0 0 8 28 0 0 4 Pure Fire + (¼ Fire, ¼ Water) = 7/8 Fire, 1/8 Water
16 0 0 16 0 32 0 0 8 16 0 8 (½ Fire, ½ Water) + Pure Air = ¼ Fire, ½ Air, ¼ Water
8 8 6 10 6 10 8 8 6 10 6 10 Since the results (9 and 7) would be odd, they are rounded to even numbers, with the larger one (9) rounded up (to 10), while the smaller one (7) is rounded down (to 6). The given examples show that neither minion order nor elemental order matters.
6 10 8 8 8 8 6 10 6 10 6 10
10 6 8 8 8 8 10 6 10 6 10 6
8 8 10 6 6 10 8 8 6 10 10 6
8 8 6 10 10 6 8 8 10 6 6 10
10 8 4 10 4 10 10 8 6 10 6 10 These two examples show that it is the averages, not their addends, that determines which direction they will round.
12 8 2 10 2 10 12 8 6 10 6 10
8 8 7 9 7 9 8 8 8 8 6 8 If you hack minions to have odd numbers, the game does not round them correctly, giving a total of 30 in this example, even though two pairs share the same sum.