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PureWater

An Element Ratio defines how much power of an element a minion has. The in-game value can be between 0 and 32 inclusive for each element individually, with a maximum total of 32 across all 4 elements. They are partially responsible for elemental Damage Modifiers, minion hybrids skin tints and are part of the Damage Calculation Formula.

Manipulation through mergingEdit

After merging, every element rating is averaged, with the numbers adjusted to ensure there are no odd numbers in the result. Since minions can only have even numbers before merging, there will either be zero, two or four odd numbers (never an odd number of odd numbers) in the result; the game then rounds the larger number(s) up, and the smaller(s) number down.

If one of them drops below 25% (8 in the code) the element display will no longer show any affinity for the element, and any Magic and Special Attacks of that element will be lost (including status spells like Ad Venon), but the small amount does still exist and will affect damage calculations, albeit to an almost negligible degree.

ExamplesEdit

Minion 1 + Minion 2 = Result Notes
Fire Air Earth Water Fire Air Earth Water Fire Air Earth Water  
32 0 0 0 0 0 0 32 16 0 0 16 Pure Fire + Pure Water = ½ Fire, ½ Water
32 0 0 0 16 0 0 16 24 0 0 8 Pure Fire + (½ Fire, ½ Water) = ¾ Fire, ¼ Water
32 0 0 0 24 0 0 8 28 0 0 4 Pure Fire + (¾ Fire, ¼ Water) = ⅞ Fire, ⅛ Water
32 0 0 0 28 0 0 4 30 0 0 2 Pure Fire + (⅞ Fire, ⅛ Water) = 15/16 Fire, 1/16 Water
32 0 0 0 30 0 0 2 32 0 0 0 Pure Fire + (15/16 Fire, 1/16 Water) = Pure Fire (see below)
16 0 0 16 0 32 0 0 8 16 0 8 (½ Fire, ½ Water) + Pure Air = ¼ Fire, ½ Air, ¼ Water
8 8 6 10 6 10 8 8 6 10 6 10 Since the results (9 and 7) would be odd, they are rounded to even numbers, with the larger one (9) rounded up (to 10), while the smaller one (7) is rounded down (to 6). The given examples show that minion order does not matter.
6 10 8 8 8 8 6 10 6 10 6 10
10 6 8 8 8 8 10 6 10 6 10 6
8 8 10 6 6 10 8 8 6 10 10 6
8 8 6 10 10 6 8 8 10 6 6 10
10 8 4 10 4 10 10 8 6 10 6 10 These two examples show that it is the averages, not their addends, that determines which direction they will round.
12 8 2 10 2 10 12 8 6 10 6 10
6 8 8 10 8 6 8 10 8 6 8 10 In the case of two identical odd numbers (7 here), the game will round the first one up and the second one down, exposing a small elemental bias: Fire will be given a higher number than Air, and so forth down the line.
8 6 8 10 6 8 8 10 8 6 8 10
8 8 7 9 7 9 8 8 8 8 6 8 If you hack minions to have odd numbers, the game does not round them correctly, giving a total of 30 in this example, even though two pairs share the same sum.

TriviaEdit

  • Since Levant's data structure is the same as other bosses and minions, you can hack him to have elemental affinity as well. It will affect damage done by elemental weapons such as the Aquazor, as well as spells cast by items such as Agni's Seal 1.

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